🌪️
2008
Pivot
Discovered Flash Game License (FGL)
Found FGL — a platform where sponsors bid on Flash games. Total game-changer for how I thought about distribution, monetization, and getting in front of real publishers. Up to that point it was just AdSense and Newgrounds; FGL opened the door to real licensing deals.
🔥
2008
Peak
Big Bob's Burger Joint — first $800 license
Built a fast-food simulation from my own years working in fast food. Cook the burgers, fry the chicken and fries, dress the sandwiches, pour the drinks, serve on a tray. Even had a working recipe book. Posted to FGL — within days, an exclusive license sold for $800 to a Turkish portal called Oyunlar1. The shock of that sale is one I still remember.
🤝
2008
Customer
Oyunlar1 / Games2Girls / Flonga era begins
The Oyunlar1 buyer also owned Games2Girls.com (huge at the time) and Flonga. What started as one license turned into a six-year customer relationship. They kept buying — escape games, adventure games, time-management games, girl games. Steady, consistent, big income. From 2008 to 2014 they were the engine.
🛠️
2008
Tool
Flash tools and reusable object libraries
Long before Loregend, the meta-creator instinct was already there. Built tools inside Flash itself to ship faster. Built libraries of reusable objects — locks, doors, inventory pieces, puzzle frames — that could drop into any new game. Every escape room reused systems from the last one. The pattern of making tools to make games started here — it just wasn't its own product yet.