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Gideon Unleashed

The last wizard. The world's greatest mistake.

In development Free demo coming soon Coming to Steam
▶  Watch the trailer Steam page coming soon

Trailer

They outlawed magic. He's still here.

Captured in game.

The game

Fight your way home

The world outlawed magic and burned every wizard it could find. They missed one. Gideon wakes to his tower in flames and an army of witch hunters at the door, and the only safe place left is Ravenhold, his castle, ten minutes and four hostile lands away.

Gideon Unleashed is a survivors-like: your spells cast themselves while you move, dodge and swing your staff through crowds of hundreds, then thousands. Every level up you choose what he learns next, and the build you make on the way home is the one you'll have to hold the castle with.

Make it through Ravenhold's gate and the hunters follow you in. The siege never ends. How long can you hold?

The map is a weapon

Fell a burning tree across their path, blow up the powder kegs in their camps, bring a house down on them, turn their own war machine against them. Every place has something to use if you know where to look.

The Spell Ring

Eight sockets around Gideon. Place your spells and glyphs, and the ones side by side feed each other. Where you put a spell matters as much as which you take.

Bosses with something to say

The Headsman, the Gargoyle, the Demon of Ravenhold, the Witch Hunter, and the Grand Inquisitor, who falls from the sky and wants you alone. Push them to half health and they get angry.

Spells that cast themselves

Fire, frost, lightning, arcane and spirit, each with its own evolution. You steer, dodge, dash and strike with the staff; the magic does the rest.

Powers you aim

Meteors, black holes, thunderstorms, a flood, a blizzard, time itself stopping. Hold, aim, let go, and watch a hundred hunters go with it.

Ultimates that stop the world

Four ultimates, each with its own moment: the camera pushes in, Gideon rises, and then everything round him is gone.

Your past lives fight back

Every death leaves a grave where you fell. Find it on a later run and your old self rises to fight beside you.

Every run counts

Soul shards you keep when you die, a shrine to spend them at, 99 feats to earn, robes to wear, and curses to take on for a bigger reward.

The road home

Four lands between you and the gate

Each part of the journey has its own task, its own giant, and one thing you'll only find there.

I

The Burned Tower

They burned your home. The pages of your grimoire are scattered across the field, and their camps are all round you.

  • Trees burned through at the foot: strike one and it falls on them, then lies there as a wall.
  • Powder kegs in their camps. One spark and the whole camp goes up.
II

Darkwood

The old wood, and a river with the bridge drawn up. Tear down the winch towers to bring it down, with the Headsman on your heels.

  • The Headsman: slow, armored, and he only needs one swing.
  • Hounds that hunt in packs.
III

Ashford

The hunters got here first. They're burning the village a house at a time, and the witches of Ashford are tied to the stakes.

  • Houses that burn down, and bring their roofs in on whoever's beside them.
  • The church bell scatters the crowd. The well heals you, once.
  • Free the coven and one of them fights at your side.
  • The Gargoyle watches from the steeple.
IV

The Road to Ravenhold

Home is in sight, and the hunters are camped on the road in front of its gate. Light the beacons so the castle knows its lord is back.

  • Their trebuchet, brought to break Ravenhold's gate. Strike it and it's yours, shelling the crowd round you for the rest of the road.
  • Braziers to kick over, a siege tower to bring down on their heads.
  • The Demon of Ravenhold stands between you and the gate.
After the gate

The Siege of Ravenhold

You made it home. They followed you in. Every night they come back stronger, the castle's wards keep failing, and the Grand Inquisitor comes for you himself.

  • Relight the wards before they go dark, or the walls give way.
  • It never ends. Your score is how long you hold.

Screenshots

From the game

Clips

A few seconds of chaos

The last wizard
The ultimate
Ravenhold
The Grand Inquisitor
The horde

Latest updates

What's new

October 16, 2026

The Steam page is live, and Gideon speaks

October 15, 2026

The road home, rebuilt

Where it's at

Development status

Stage
In development
Free demo
Coming soon
Steam
Coming 2027
Platform
PC
Controller
Support in progress
Made by
Selfdefiant Studios
Gideon Unleashed

A free demo is on its way. Come back soon, or follow the studio's journey while you wait.